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Note: Alot of this level is a stealth mission so try to avoid enemies and don't let your presence know. Also running will alert the enemy so don't. I think you can do it without the stealth but would be alot more fighting though as a result. Climb up the ladder. And enter the room. Note the klingon sleeping. Don't run or touch him or he will wake up and sound the alarm. near the door (not the one you came in the other door) there is a control panel press it to unlock the door and exit though it. go down the corridor at beware of the klingons down the corridor to the right where you know need to go down. To do this you need to WALK and hide behind crates and in dark places right down the corridor. you have to do this all the way down and not come out when a klingon is facing your way. It is difficult and time consuming but can be done with a little practice time, patience and saved games. |
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At the end in the next corridor take the righthand option and enter the door at the end. Hide behind the barrels and wait for the klingon to shoot the rat (not you) and then shortly after leave. Now the coast is clear we can move on. The aim of this room is to get to the control panel at the top to open the other door on bottom level. I have found 2 ways to do this. You can climb it the crates you where just hiding behind if you get in the right places or you can shoot one on the small poles supporting the lot of crates suspended in the ceiling then climb them and jump from there. I personally choose the first because it makes less noise but I don't think it matters as there are very little klingons around this room the hear. At the top press the control panel to open the other door below then get down and exit via the newly opened door. |
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The corridor to the left lead to alot of klingons having a feed so don't go there instead take the door to your right. In this funny shaped room is a klingon so be careful not to let him see or hear you. If you take a left then turn left you should see a ladder climb it. More klingons up here too darn. Avoid him and take the door in the room into the corridor. Avoid the hole in the floor and continue to the rafters above the banquet hall below where the klingon are still pigging out. Say say human food tastes like dirt well why are they eating it then hey! he he. Anyway walk across the rafters to the otherside of the room very quitley and you shouldn't alert the klingons. You should see some isodeism along the way behind some grating don't worry about that now we can get to that later. In the corridor ahead there is a klingon on patrol so be weary and travel through when he isn't looking. |
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If you turn right when you enter the corridor there should be a door at the end that has green glowing on it (meaning it is unlocked) and there should be a corridor the the right as well. when the klingon first start to go down the corridor to the right would be a good time to move. Quickly go though the door. In that room is a console active it. Get your timing right and exit the room. Go forward past the banquet and continue on though the now open door. in there is your first sample of the isodesium, get it. Also there is a control panel, press it. |
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Now reenter the corridor and follow the guard quitely behind him when he is on his return route and pass the banquet hall. take the right hand corridor quickly after that before he turns around on his return route and quickly enter the now open door on your left and enter the hole in the floor. |
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Enter the door and follow the hall around all the way to the ladder down. go down. Avoid the klingons and take the door in that room out. In this room is a ladder up and a small crawlway. Crawl in and at the end there is your second sample of isodesium take it. The kligons where using it as a power source and are wondering what happened and sends someone to investigate. Beaware there are alot of klingons here so be extra carful. Exit the crawlway and take the ladder up. Up there is another ladder leading to another level take that one. Up there to your left is a grey console thing, use it. Now the klingons are really getting confused he he. In that room there is a door take it and follow the corridor to the next part. |
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Continue forward till just before the cargo room where the klingon and malon are arguing. Don't let them spot you and when they stop talking and some of them leave. Walk around the catwalk until you are well behind the malon and either jump over crates and go down ladder or fall down. |
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At the bottom behind the malon if you go around some crates near a short corridor leading to a door you will find the 3rd sample of isdesium. Well that is your third so you should be able to go now (yea right as if it is going to be that easy!). Continue down the short corridor near the isodesium you just picked up though the first door to the second door that won't open for you and will get new orders and the door will soon be opened for you. Well looks like one of the team is missing so you have to find him and his share of the isodesim. Bummer. |
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Continue though the door into the machinery room and on the left there should be a bit a grating slighting ajar from the rest. Shoot it then crawl though and go down the ladder in there. The stairs to the right just lead up another ladder weapon energy terminal and that is it so don't really need to go there. Instead go straigh ahead and crawl down into the small crawlway ahead of you. If you go straight ahead then you will run into a dead end so that the right hand crawl comming off of this one and follow it around and take the only exit at the end and go through the door there. You are now in the malon sewers yuck! |
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Take the plank to your left up to the ledge area then jump onto the big crate near you. After that fall down the crate onto the plank in the water on the jump up and climb the ladder. Get off the ladder at the first ledge. Around the colum to your right is another grate to shoot and crawl though. In this room if you jump on the thing infront of you then up onto the ledge then go though the door. Follow the right hand wall and avoid the malon in there and don't let them see or hear you and you should come to a funny looking control console press it. All of the malon in that room will leave and investigate the pumps below. Listen to there conversation. hmmm did they mension flooding? he he I got an idea!. Enter back into the main part of the room and to the right of the lift thing is another console. Press it. He he sorry about that. Not! Well won't have to worry about them again. Enter the only open door and cross the planks to about halfway where the floating crate is. jump onto that crate then onto the next lot of planks. Jump onto the ladder then and climb up then go through the door at the top. |
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Listen to the klingons then go forward slightly and fall down into the broken pipe. Crawl along though the pipe and go straigh ahead to the interestion and keep following it around till you come out in a room with doors water and crates. |
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Jump onto the crate infront of you in the water then jump onto the ledge. Follow the ledge around to the door then turn right and go to the one barrel by itself. Jump on top of the barrel then from there jump onto the top walkarea. Turn right and climb the ladder to you left. Continue around and up another ladder and crawl into a grated floor area. Continue down that big grated flooring until you find a section that is missing and fall down it. The enemies from here on in know of your presence somehow and will be unavoidable and you will have to fight your way though. Don't know why and don't know if there is a way of avoiding them/not alerting them there may be but I have never found one. Won't tell you where the enemies are now you will find out soon enough all by yourself. |
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Take the door in that small room and in the next take either of the two that are at the other end. Turn left and go forward abit until you see the lift on your left. Hop on the lift and press the console there |
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At the bottom contiue on around the otherside of the colums and junk to the to small receses in the wall. The one on the left has a barrel and something else as well as a crawlway there (figure 5-14). Jump onto the barrel and then jump into the crawlway and continue onwards. Take the small doorway to the right at the end and climb down the ladder. You will now meet you lost team member and beam him back to the ship. As well as that you will now find that you have to find his last sample so lets go. |
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Crawl onward and enter the small cargo storage room there and take the open doorway on your left. In this large area separated by a chasm you will have to shoot alot of malon on both sides of the chasm. When all malon have been shoot you will find out where the last isodesium sample is and witness one of your teammates (telseia) get kidnapped (or womennaped as the case maybe he he). Down one end of the chasm will be a stationary planform partway across the chasm and a ladder on it. Jump onto that platform and climb the ladder a bit. From there you can jump down onto a moving platform when it is near you and from there jump safely to the other side of the chasm. At the other end in a ladder near the platform leading to the last sample of the isdesium go there and take it. Climb back down the ladder and take the yellow door on that side of the chasm. Take the red door on your left then into the turbolift and then press any control panel. |
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Note: You can go back to stealth tactics here and avoid most if not all fights or you can just fight your way through I don't think it matters in the end which just one involves alot more fighting than the other. Also note that most of the bug creatures I found in the ducts where passive and didn't attack unless I attacked first but not all of them though. Continue on through the rooms and corridors there is only ever one option forward until you get the the intersection of hallways with the chess players talking at the end of one. |
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Take the right hand path around till you get to the door with the red force field over it. Approach the blue door opposite that and it will make a loud noice and continiously partly open and close. This chess players will come to check it out so quickly follow the path onwards to the end out of site and listen to them. When they open the door properly for you and walk away go back to it and continue through. |
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Take the first open doorway on your left and press the control switch on the desk in there. The red forcefielded doorway will now be open and the forcefield deactivated. Back back to it and enter. Take the open area to the left up ahead and continue though to the klingon textured hallway and a red door on the left. Ingore the klingon hallway it is a dead end and go through the red door on the left. In that room in one of the alcoves is a ladder climb it and enter the little area at the top. Listen the the conversation of the people in the engine room (did someone mension blowing something up?!) and wait for 2 of them to leave after. |
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Climb back down the ladder and take the door near it. Contine around the left hand side of the room until you get to the control panel there. Press it and boom. Well the last one in the room then runs away so you don't have to worry about him now. Go right and take the ladder steps to the left and take the lefthand door at the top. Now on your left will be some grating covering a crawlway. Shoot the grating off and continue through the crawlway. Take a right at the intersection and a left at the next and continue around to the next part. |
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Exit through the blue door into the hall. Turn left and take either door at the end (both leads to same room). Go though that room into the next and take the door there back into the hall. Turn right and continue down the hall. Approach the first door on the right until it start to open then quickly back away and continue down the hall before the guards spot you. Take the second to the right and press the console in there to blow something up and create a division. Avoid the last guard on patrol and exit back into the corridor and continue onwards. Take the short corridor branching off the the left and then take the door to the left in it. Hmmm maybe if I were one of there uniforms I can pass myself off as one of them. he he. For a while now you can safely walk around the people in this area without having to worry. When your in your new suit take the doorway the isn't the one you came in and go down the ladder steps to the left. Straight ahead through the guards in the room near them has a energy and health recharge but that is it so we won't bother going there unless you want to use those. Instead take the door to the right and climb down the ladder. |
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Continue on to the hallway take a right and go though the door at the end into the next hallway. Take a left take the righthand hallway and enter the first door on the left. You are now in the medibay where telseia and a doctor is. Approach the doctor and he will tell you to get a blue hypospray. |
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Take the open doorway near you and take the door to the left. In this room you will find both red and blue hypo sprays. Take the RED one and return to the doctor. After you says you got the wrong one quickly fire the hypo at his head to tranquilise him. Telsia rescued and a plan is hatched. Take the open doorway to your left again and then the doorway dead ahead. Approach telsia and she will open the door near her. |
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Enter and go forward with telsia to the group of people and after the conversation kill them when they attack. also shoot the control panel on the rod sticking out of the floor near where you entered to stop reinforments if you want to. After the fight on the right arm of the chair is a panel press it and the door behind it will open. Enter and continue down the corridor and enter the door at the end. After the conversation clip kill the people in the room and take the doorway dead ahead. Follow along and press the console in the room at the end to go to the next part. |
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You will automatically get in a fight with a enemy at the start. The best way I have found to hit him after the first shoot is that when he finishes firing a round of ammo and when he is reloading it his shields are down for a short time. I think but am not entirly sure that this is the only time he takes damage. Avoid his shots and keep hitting him until he dies. I have also found that when he is firing if you hid under the catwalk beneith him you can avoid his fire altogether. After he dies you can take his gun it is an excellent weapon. |
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After this some klingon will be alerted and will cut through a door and enter for a fight. Kill them and make your way though taking the first left through the cargo boxes turn left and follow to the end of the hall. Take the door then and then the next door straigh ahead to finish off this part and Mission 5. Well done but pity about the borg and your teammates though. |