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Walkthrough: Borg Cube

by David Champness

Mission 1 - Borg Cube

Part 1 - The Rescue

Note: It is easier if you don't shoot the borg until they start to attack you later on in the game. You can if you want to though as it does not affect the outcome of the level.

Go forward past the two colums then turn left. Just ahead you should run into a green force field.

Just to the left of the force field is a box on the wall with glowing green windows in it and cable sort of things in each corner. This is called a disnode which is what I shall refer to it as from now on. Shoot the disnode until it blows up and the green force field disapears. Thats one less thing to worry about. Continue on past where there force field was.

Note: When you shoot a disnode all the borg in that sector will deactivate and will no longer be a threat (sectors are classifed as from one disnode to the next).

Hidden area:
Just ahead is a plasma filter (red arch thing) shoot it and the filter and the grating near it will explode. Crawl through the gap where the grating was and on your right is a weapon energy terminal.

Continue following the corridor until you come to the green force field on your right and a dead end on your left. On the left hand wall of the dead end you will find yet another disruption node. Shoot it intil it explodes (same thing will all disnodes) and the green force field will disapear. Noticing a patern yet? Continue past were the force field was until you come to a choice of straight ahead or left (or back the way you just came). The left corridor leads to another corridor (dead end), the way onward (see below after hidden area part) and back into this corridor.

Hidden area:
If you continue straight ahead and then turn right at the end you will see a plasma filter. Blow it up and go through the grating to find a health terminal.

Now take the second corridor on your left (or take the first and follow it around doesn't matter) and your will see another plasma filter. Blow it up. and crawl through the hole (was the grating was) near it. Climb the ladder. continue though to the end of the corridor. You will come out near a colum on the upper level. On the left is a small area with a glowing button thing on the wall. press it and the elevator will go down. Hey there Biesman. Grab the i-mod and be ready for a fight. From now on the borg are all hostile and will attack. (assuming that you haven't upset them by shooting at them earlier that is). Cool weapon hey. Now press the control panel near the table where the i-mod was and Beisman should be free. Take the corridor that is now open (not the one where biesman was or the elevater the other one) and be ready for more fighting. Just down a bit you will come across some more comrades who beam out and some more fighting. The right hand path here leads onwards and the left hand one leads the a dead end and a health terminal.

Continue on to the room with the blue force field where Biesman will wait for you. Take the elevater there to the right of the blue force field. Down the elevater and to the right of the colum is some grating that has bits and pieces missing. blow it up by shooting it. continue on (yea funny Beisman) to the blue room with plasma filters. Blow one up. KABOOM Beisman is kidnaped (or mannaped he he). Go back through the tunnel and up the elevator. Go through where the blue force field was and you should come to another force field. Press the pad on the right and go on through.

Part 2 - Incursion

Continue on until you reach a T-Junction. The right hand path leads to a circular corridor with a disnode (only affects the borg in that circular corridor and has no force fields linked to it) and a weapons energy terminal. The left hand one goes to a room with an elevator in the far lefthand cornor that goes to the walkway above with the pad to operate it just in front it.

The elevator is timed. When you press the pad it will come down and wait for a little while then it will automatically go back up again. Press the pad walk onto the lift that comes down and wait for it to go back up. Continue and you will come to Chang (he beams out) and a large room the walkway now taken out a big pit in the middle with glowing small platforms going up and down the sides.

When the green platform thing on the right is below you quickly hop in the area where it was and catch a ride to the top. When it is at the top quickly get off again before it goes back down. The corridor to your left leads to a dead end with a weapon powerup station. Go straight ahead around the catwalk to the other side. Catch the green platform at the end back down and don't forget to get off again before it goes back up. Follow the corridor to the next room and take the timed elevator down to the bottom. Press the control panel near you and quickly get on the other elevator on the oposite side of the room and catch it up to the small catwalk and get off.

Follow the corridor to the next area with the generator/elevator thing and hop on it when it is fully down. Catch a free ride to the top and get off there. At the top continue down the corridor and life then go right and follow around to the next level.

Part 3 - Tactical Decision

Well this has to be one of the smallest if not the smallest mission in the game.

Move forward infront of the console with the green force field around and wait for them to stop talking then turn right and go around the back to where the disnode is and blow it up. Return to the console (green force field should now be down) and active the console. That's it, mission 1 complete, enjoy the video clip.

Walkthrough Index Next mission >

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