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Expansion: Walkthrough

by Tim Day

 

Legal disclaimer: This walkthrough is exclusive property of RavenGames.com. You are welcome to link to any page(s) of this walkthrough (i.e. not only the index page), but you aren't allowed to mirror or publish any parts of it anywhere in any form.

 

Voyager Decks

Deck 1 - The Bridge

Deck 2 - Mess Hall

Deck 3 - Officers Quarters

Deck 4 - Hazard Ops

Deck 5 - Sick Bay

Deck 8 - Astrometrics

Deck 9 - Computer Core

Deck 10 - Shuttle Bay

Deck 11 - Engineering

Deck 15 - Ventral Maintenance

 

Holodeck Missions

Tranquil Garden

Shooting Range

Captain Proton

Klingon Compound

Borg Slayer

 

New Weapons

Tricorder: Though this really isn't a weapon, its primary fire can be used to scan items and tell you their weight, height, name, and function. This is very useful in exploration to find out what buttons do what. The secondary fire is a motion detector. It shows anybody/thing within a limited area.

Captain Proton Gun: This high powered hand-gun is used in the Captain Proton holodeck program (located on deck 4). Its primary blast fires a laser beam that glows white. The blast is very devastating and effective. On enemies in the holodeck program, it usually kills within well-aimed shots. There is no secondary fire on this gun.

 

Note on the Voyager Decks

Q: I noticed that there are gaps in the deck numbering, are there no decks in between or is there simply nothing to say about them?

A: For some reason the designers at Raven decided against placing certain decks in to the game. Im not really sure why, but i assume its because the decks were not really key ones in the show.

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